๐ฎ Retro Style, Modern Code, and Maximum Fun in 320×240 Pixels
๐ Welcome, Pixel Warriors!
This blog post walks you through building a tiny but powerful Tower Defense (TD) game using only HTML, CSS, and JavaScript. No engines, no frameworks โ just pure retro-style coding magic. ๐งโโ๏ธโจ
Weโll break down the full game system, based on our own Micro TD game โ a 320×240 canvas battlefield with enemies, towers, waves, and pixel projectiles. Think Game & Watch meets Command & Conquer.
Even if youโre new to game development, this is a perfect starter project to learn how games tick, track, and explode! ๐ฅ
๐ง Step 1: Set Up the HTML Skeleton
We start with a simple HTML layout:
๐ Dev Notes:
-
Use
<canvas>
for low-level 2D drawing -
Keep the resolution intentionally small (320×240) for that crunchy pixel aesthetic
-
Wrap the canvas in a styled
<div>
for borders, shop UI, and overlays
๐ฆ CSS adds polish:
๐ง Pro Tip: Use image-rendering: pixelated;
to make things feel retro on modern screens.
๐ฏ Step 2: Design the Map and Pathfinding
Your battlefield is made of tiles:
You manually define a path:
๐ฃ What This Does:
-
Creates a fixed “enemy road”
-
Enemies follow the path tile by tile
-
You can later randomize or curve the path for challenge!
๐งฑ Step 3: Place Towers with Clicks
When the player clicks:
๐ช Add polish:
-
Prevent building on paths (
map[y][x] !== 1
) -
Subtract gold when placing
-
Show tower info on hover with
mousemove
events
๐ก Try This: Add different tower types later with cooldowns, beam modes, or AoE damage.
๐พ Step 4: Spawn Enemies with Waves
Each wave adds more enemies, with variety:
๐ง Balance Notes:
-
Bosses show up every 10 waves ๐
-
Fast enemies dodge bullets, but can be โslowedโ
-
Each wave adds difficulty over time
๐ Use a timer to delay the next wave, and show a โWave Starting!โ message for extra drama!
๐น Step 5: Towers Shoot Automatically
Every frame, towers check for nearby enemies:
๐ฆ Features to Try:
-
Cooldown timers so towers donโt spam
-
Radius highlights
-
Tower upgrades (increase damage or range)
-
Add a beam tower with damage ramping ๐ฅ
๐ฃ Step 6: Projectiles and Damage
Bullets fly toward targets and hit when close:
๐น Extra Fun:
-
Add โslowโ effects to fast enemies
-
Animate small explosions or color flashes
-
Show health bars above enemies
๐ Game feel tip: Add a sound, screen shake, or popup for enemy kills!
๐ Step 7: Game Loop
We use requestAnimationFrame()
:
๐ง Maintain a stable FPS:
-
Time delta
dt
allows smooth animations -
Towers, bullets, and enemies all tick at the same rate
-
Stop the loop if
health <= 0
and display “GAME OVER” ๐ฎ
๐ Add a Shop System (Optional)
You can style a little shop UI beside the canvas:
โก Upgrade Ideas:
-
Add โBuy Beam Towerโ button
-
Show tower stats dynamically
-
Deduct gold when clicked
๐ Bonus Ideas & Next Steps
Want to take this Micro TD to the next level? Here are some ideas:
๐ง Advanced Features:
-
Multiple tower types: Sniper, Beam, Splash
-
Procedural paths or map layouts
-
Dynamic difficulty scaling (enemy resistance, faster waves)
-
Sound FX (pew pew! ๐ฅ)
๐จ Polish:
-
Pixel font + retro GUI
-
Background music and ambient jungle FX
-
Particle systems for projectiles and explosions
๐ Deployment:
-
Export as a
.zip
or upload to itch.io -
Embed into your personal portfolio site as a fun playable project
โ Summary
With just a few hundred lines of clean JavaScript, you’ve now got:
-
๐งฑ A full grid-based map system
-
๐พ Enemies that path intelligently
-
๐น Towers that shoot with range and timing
-
๐ฅ Projectiles with collision and effects
-
๐ Endless waves, difficulty scaling, and juicy upgrades
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